The developer behind acclaimed RPGs like Baldur's Gate 3 and Divinity: Original Sin recently unveiled its new project, sparking immense hype within the industry. However, subsequent comments from the company's figurehead have introduced clarity to the narrative, addressing the team's philosophy toward AI tools.
In a new statement, the studio's founder explained that the company is using machine learning for certain supporting purposes. These encompass fleshing out presentation materials, producing rough visual ideas, and drafting draft dialogue.
Crucially, Vincke stressed that the shipping content in the game will be authored solely by real artists. "Larian is creating every line manually," he affirmed.
Our studio is actively growing our roster of concept artists and are actively putting together writing teams.
Given that concept art is being particularly mentioned — we presently have twenty-three concept artists and have roles to fill for more creatives.
Everything we do is additive and focused on having people spend additional energy on making content.
Any ML tool implemented properly is a boost to a creative team workflow, never a stand-in for their craft.
The news of employing this technology at first generated backlash among some the player base. In reaction, Vincke issued more clarification on public forums.
"At Larian, we employ AI tools to research ideas, similar to we use Google and physical media," he wrote. "In the conceptual ideation stages we use it as a simple sketch for structure which we then substitute with hand-crafted artwork."
He added, "Larian brings on artists for their unique talent, not for their willingness to follow what a AI generates."
Vincke had previously outlined the company's targeted strategy to machine learning, defining its use into three main pillars:
He clearly noted that key artistic disciplines — like writing — are are in no way fields where the team is cutting creative input. In fact, Larian is expanding its staff in these precise positions.
"Our studio is neither releasing a game with machine-made assets, and we are certainly not planning on reducing staff to replace them with AI," Vincke concluded.
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